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Big Craps

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Der technische Fortschritt erlaubt heute Spiele (nicht nur Slots).

Big Craps

Übersetzung im Kontext von „Craps“ in Deutsch-Englisch von Reverso Context: Der Games have been a big hit in the gaming community amongst all the slots​. And you're gonna tell me what appeals to women? I know enough to know that that great big dumb cowboy crap don't appeal to nobody except every Jackie on. roll of the dice in the box on the craps table containing the two illustrated dice [. Cyberstud, Multi-hand 3 Card, Poker Pursuit) poker machines, a large listing of.

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Craps - Spielregeln. Craps ist eines der schnellsten und aufregendsten Spiele. Obwohl für Die "big 6 und 8"- Wette ist ein Spiel mit gleichen Gewinnquoten. And you're gonna tell me what appeals to women? I know enough to know that that great big dumb cowboy crap don't appeal to nobody except every Jackie on. Übersetzung im Kontext von „Craps“ in Deutsch-Englisch von Reverso Context: Der Games have been a big hit in the gaming community amongst all the slots​.

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Your Big Craps stock images are ready. Download all free or royalty-free photos and vectors. Use them in commercial designs under lifetime, perpetual & worldwide. Five Biggest Craps Winners. First up, we have Stanley Fujitake. In May , Fujitake made more than $1,, in 3 hours at the California Hotel and Casino, Las Vegas. What followed was the longest recorded Craps roll in history, at that time. 4/2/ · Big craps questions 2 April By Frank Scoblete. FROM VIC: At a craps table in Biloxi, Mississippi, on a $10 minimum table, I saw a player put down a $25 chip for a place bet on the number 6. When I said you will get $1 change ($12 minimum x 2), the dealer said he is not due $1 change. Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den In amerikanischen Casinos findet man auf den Craps-Tableaux auch Felder Big 6 und Big 8, d. h. dieselben Wetten, welche als Place bets mit der. roll of the dice in the box on the craps table containing the two illustrated dice [. Cyberstud, Multi-hand 3 Card, Poker Pursuit) poker machines, a large listing of. Download the best Craps App for your Android for free today! ••• Lots of fun, excitement and entertainment! Real Craps are here! Play and practice Craps like​. Craps: Big 6 / 8. Craps / Roll the Dice Big 6 / Big 8 Bet Wette erklärt. Craps Dice Regeln erklärt Buy Bet Wette. Craps Dice Regeln erklärt Lay Bets Wette.

Bevor Sie Big Craps Gewinne abheben kГnnen. - Grundregeln

In online craps: no. Don't kill the other video poker players! If a 7 or 11 is rolled on the first round, it wins. A "Two-Way" is a bet for both parties: for example, a player may toss in two chips and say "Two Way Hard Eight", which will be understood to mean one chip for the player and one chip for the dealers. Players take turns rolling two dice and whoever is Austria Xxx the dice is called the "shooter". Players do get carried away, especially if we are on a roll. Action Happy Holidays General Casino Superstitions Robert Rebels Don't Be a Pig Mini-Baccarat at Maxi-Speed The numbers behind Baccarat Let's play baccarat Numbers, numbers everywhere Money management at slots Manners at slot machines Game-within-game and progressive slot machines Two great comebacks Why they like their games Paybacks on slots How slots are programmed Electronic table games Dealing with dealers Sic bo Keno and the lottery When to quit The best of the best casinos Don't go overboard More on tipping Some tips on tipping Summing it up A bigger bucket redux Going to war against casino war The power of slots She quit What I've learned The bets of roulette The two roulettes The methods to their madness The gambling buffet Some player superstitions The show and then the show Jerzy questions Magic of the machines Big craps questions Second-best bets at craps Tackling dopey craps ideas In and out of the flow Doctor Ego and Mr. Navigation menu Personal tools Not logged in Slots Free Spins No Deposit Uk Contributions Create account Log in. Bank craps or casino craps is played by one or more players betting against El Gordo Rabatt casino rather than each other. Odds behind Pass, Come, Don't Pass and Don't Come may be however larger than the odds offered Big Craps and can be greater than the table maximum in Yatzy Deutsch casinos. Hidden categories: Articles with short description Short description matches Wikidata Wikipedia articles that are excessively detailed Big Craps May All articles that are excessively detailed Wikipedia articles with style issues Casino Kleiderordnung May All articles with style issues Articles needing additional references from April All articles needing additional references Articles lacking in-text citations from April All articles lacking in-text citations All articles with unsourced statements Articles with unsourced statements from December Articles with unsourced statements from April Articles with specifically marked Big Craps phrases from May Articles with unsourced statements from April Articles with unsourced statements from April Commons category link is on Wikidata Articles prone to spam from June Online Baccarat Casinos with Curlie links Wikipedia articles with LCCN identifiers. The Big 8 and Big 6 are such sucker bets that most people don’t bet them, so it’s become uncommon to see them on a craps table anymore. If you encounter a table that still offers the Big 8 and Big 6, you’ll see them by the Pass Line where it makes the degree curve. Avoid Big 6 or 8. When you’re playing craps online, you’ll notice Big 6 or 8 at the table, and contrary to what you might think, the word “big” doesn’t mean big wins. They pay out even money if a 6 or 8 is rolled, so if you bet $10, you’ll win back $ But here’s the catch – you only win if it’s rolled before a 7, otherwise. The reason people place big 6 and big 8 bets is that it is in a conspicuous spot on the lower corners of the online craps table. Betting the big 6 and big 8 is a sign to other players that you know little of the rules of craps If you want to play online craps, avoid the big 6 and big 8 bets. Tomas Hick, Strategic Analyst. Craps is a dice game in which the players make wagers on the outcome of the roll, or a series of rolls, of a pair of dice. Players may wager money against each other (playing ""street craps") or a bank (playing "casino craps", also known as "table craps", or often just "craps"). According to one source, the biggest Craps win at Caesar Palace, Las Vegas is $2m, supposedly won by one of Hollywood’s top executive. This guy was high rolling with working bets of $K. That’s all we know, but if a big Craps film comes out soon, I’m going to place a bet that this guy has something to do with it. #5 Craps Winner.
Big Craps Now applied to the entire collection of games, the name craps derives from an underclass Louisiana mispronunciation of the word crabswhich in aristocratic London had been the epithet for the numbers two and three. Some of our top casinos will also offer certain bets with zero house edge. Book Reviews Frequently Asked Questions Etiquette Gambling Videos Wizard Gamble Seiten Glossary The House Edge Kelly Criterion Loss Rebates Newsletters Money Management Phantom Bonuses Dice Probabilities Poker Probabilities Promotional High Low Game Quiz Ten Commandments of Gambling The Truth about Betting Systems.

Angeboten, denn wir Big Craps fГr Big Craps und unser Wunsch ist es wirklich. - What's in this Guide

Stay away. Craps ist ein unterhaltsames und lustiges Spiel, welches Sie lieben werden. Online Craps - Strategy Tips Common Craps Questions Craps Glossary. How do I maximize my Spiele Ohne at an online craps table?

Players use casino chips rather than cash to bet on the Craps "layout," a fabric surface which displays the various bets. The bets vary somewhat among casinos in availability, locations, and payouts.

The tables roughly resemble bathtubs and come in various sizes. In some locations, chips may be called checks, tokens, or plaques.

Against one long side is the casino's table bank: as many as two thousand casino chips in stacks of The opposite long side is usually a long mirror.

The U-shaped ends of the table have duplicate layouts and standing room for approximately eight players. In the center of the layout is an additional group of bets which are used by players from both ends.

The vertical walls at each end are usually covered with a rubberized target surface covered with small pyramid shapes to randomize the dice which strike them.

The top edges of the table walls have one or two horizontal grooves in which players may store their reserve chips.

The table is run by up to four casino employees: a boxman seated usually the only seated employee behind the casino's bank, who manages the chips, supervises the dealers, and handles "coloring up" players exchanging small chip denominations for larger denominations in order to preserve the chips at a table ; two base dealers who stand to either side of the boxman and collect and pay bets to players around their half of the table; and a stickman who stands directly across the table from the boxman, takes and pays or directs the base dealers to do so the bets in the center of the table, announces the results of each roll usually with a distinctive patter , and moves the dice across the layout with an elongated wooden stick.

Each employee also watches for mistakes by the others because of the sometimes large number of bets and frantic pace of the game.

In smaller casinos or at quiet times of day, one or more of these employees may be missing, and have their job covered by another, or cause player capacity to be reduced.

Some smaller casinos have introduced "mini-craps" tables which are operated with only two dealers; rather than being two essentially identical sides and the center area, a single set of major bets is presented, split by the center bets.

Responsibility of the dealers is adjusted: the stickman continuing to handle the center bets, and the base dealer handling the other bets as well as cash and chip exchanges.

By contrast, in "street craps", there is no marked table and often the game is played with no back-stop against which the dice are to hit.

Despite the name "street craps", this game is often played in houses, usually on an un-carpeted garage or kitchen floor. The wagers are made in cash, never in chips, and are usually thrown down onto the ground or floor by the players.

There are no attendants, and so the progress of the game, fairness of the throws, and the way that the payouts are made for winning bets are self-policed by the players.

Each casino may set which bets are offered and different payouts for them, though a core set of bets and payouts is typical. Players take turns rolling two dice and whoever is throwing the dice is called the "shooter".

Players can bet on the various options by placing chips directly on the appropriately-marked sections of the layout, or asking the base dealer or stickman to do so, depending on which bet is being made.

The game is played in rounds and these "Pass" and "Don't Pass" bets are betting on the outcome of a round. The shooter is presented with multiple dice typically five by the "stickman", and must choose two for the round.

The remaining dice are returned to the stickman's bowl and are not used. Each round has two phases: "come-out" and "point". Dice are passed to the left.

To start a round, the shooter makes one or more "come-out" rolls. The shooter must shoot toward the farther back wall and is generally required to hit the farther back wall with both dice.

Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall.

Both dice must be tossed in one throw. If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses.

On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties pushes if a 12 is rolled. Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out rolls a seven after a point has been established.

A come-out roll of 7 or 11 is a " natural "; the Pass line wins and Don't Pass loses. The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" — to "pass" or "win", the point number must be rolled again before a seven.

The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round. If the shooter "hits" the point value again any value of the dice that sum to the point will do; the shooter doesn't have to exactly repeat the exact combination of the come-out roll before rolling a seven, the Pass line wins and a new round starts.

If the shooter rolls any seven before repeating the point number a "seven-out" , the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.

Any single roll bet is always affected win or lose by the outcome of any roll. While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out.

By this definition the start of any new round regardless if it is the shooter's first toss can be referred to as a come-out roll. Any player can make a bet on pass or don't pass as long as a point has not been established, or come or don't come as long as a point is established.

All other bets, including an increase in odds behind the pass and don't pass lines, may be made at any time. All bets other than pass line and come may be removed or reduced any time before the bet loses.

This is known as "taking it down" in craps. The maximum bet for Place, Buy, Lay, Pass and Come bets are generally equal to table maximum.

Lay bet maximum are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.

Odds behind Pass, Come, Don't Pass and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos.

Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds.

Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum.

The maximum allowed single roll bet is based on the maximum allowed win from a single roll. In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and vice versa , with one exception: on the come-out roll, a roll of 12 will cause Pass Line bets to lose, but Don't Pass bets are pushed or "barred" , neither winning nor losing.

The same applies to "Come" and "Don't Come" bets, discussed below. A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers.

In either case, all single or multi-roll proposition bets may be placed in either of the two rounds. Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets.

The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed.

When joining the game, one should place money on the table rather than passing it directly to a dealer. The dealer's exaggerated movements during the process of "making change" or "change only" converting currency to an equivalent in casino cheques are required so that any disputes can be later reviewed against security camera footage.

The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table.

These requirements are meant to keep the game fair preventing switching the dice or making a "controlled shot". If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection.

This requirement exists to keep the game fair and reduce the chance of loaded dice. There are many local variants of the calls made by the stickman for rolls during a craps game.

These frequently incorporate a reminder to the dealers as to which bets to pay or collect. Rolls of 4, 6, 8, and 10 are called "hard" or "easy" e.

Hard way rolls are so named because there is only one way to roll them i. Consequently, it is more likely to roll the number in combinations easy rather than as a double hard.

The shooter is required to make either a pass line bet or a Don't Pass bet if he wants to shoot. On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired.

The Pass Line and Don't Pass bet is optional for any player not shooting. In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet if they want to make any other bet , whether they are currently shooting or not.

The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win. This bet must be at least the table minimum and at most the table maximum.

The pass line bet is a contract bet. Once a pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached — the point is made, or the shooter sevens out.

A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established.

Players may only bet the pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.

A don't pass bet is a bet for the shooter to lose "seven out, line away" and is almost the opposite of the pass line bet. Like the Pass bet, this bet must be at least the table minimum and at most the table maximum.

The don't pass bet is a no-contract bet. After a point is established, a player may take down or reduce a don't pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor.

Once taken down or reduced, however, the don't pass bet may not be restored or increased. Because the shooter must have a line bet the shooter generally may not reduce a don't pass bet below the table minimum.

In Las Vegas , a majority of casinos will allow the shooter to move the bet to the pass line in lieu of taking it down, however in other areas such as Pennsylvania and Atlantic City , this is not allowed.

Even though players are allowed to remove the don't pass line bet after a point has been established, the bet cannot be turned "Off" without being removed.

If a player chooses to remove the don't pass line bet, he or she can no longer lay odds behind the don't pass line. The player can, however, still make standard lay bets on any of the point numbers 4, 5, 6, 8, 9, There are two different ways to calculate the odds and house edge of this bet.

The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined. Betting on don't pass is often called "playing the dark side", and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose.

If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll i. This additional bet wins if the point is rolled again before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.

Unlike the pass line bet itself, the pass line odds bet can be turned "Off" not working , removed or reduced anytime before it loses.

In Las Vegas, generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point.

If the player requests the pass odds be not working "Off" and the shooter sevens-out or hits the point, the pass line bet will be lost or doubled and the pass odds returned.

Individual casinos and sometimes tables within a casino vary greatly in the maximum odds they offer, from single or double odds one or two times the pass line bet up to x or even unlimited odds.

A variation often seen is "X Odds", where the maximum allowed odds bet depends on the point: three times if the point is 4 or 10; four times on points of 5 or 9; or five times on points of 6 or 8.

As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only.

A maximum odds bet on a minimum pass line bet often gives the lowest house edge available in any game in the casino. However, the odds bet cannot be made independently, so the house retains an edge on the pass line bet itself.

If a player is playing don't pass instead of pass, they may also lay odds by placing chips behind the don't pass line.

If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.

Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table.

If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet.

At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet. Players can bet table minimum odds if desired and win less than table minimum.

Like the Don't Pass bet the odds can be removed or reduced. Unlike the don't pass bet itself, the don't pass odds can be turned "Off" not working.

In Las Vegas generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point.

If the player requests the don't pass odds to be not working "Off" and the shooter hits the point or sevens-out, the don't pass bet will be lost or doubled and the don't pass odds returned.

Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission vig. A Come bet can be visualized as starting an entirely new pass line bet, unique to that player.

Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point.

Players may bet both the Come and Don't Come on the same roll if desired. Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet.

A player making a Come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round.

If a 7 or 11 is rolled on the first round, it wins. If a 2, 3, or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw.

This number becomes the "come-bet point" and the player is allowed to take odds, just like a pass line bet.

Also like a pass line bet, the come bet is a contract bet and is always working, and cannot be turned "Off", removed or reduced until it wins or loses.

However, the odds taken behind a Come bet can be turned "Off" not working , removed or reduced anytime before the bet loses. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit depending on the point.

If the player requests the Come odds to be not working "Off" and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned.

If the casino allows put betting a player may increase a Come bet after a point has been established and bet larger odds behind if desired.

Put betting also allows a player to bet on a Come and take odds immediately on a point number without a Come bet point being established.

The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds.

The second round wins if the shooter rolls the come bet point again before a seven. Winning come bets are paid the same as winning pass line bets: even money for the original bet and true odds for the odds bet.

If, instead, the seven is rolled before the come-bet point, the come bet and any odds bet loses. Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they still have a come bet possibly with odds on it and the next roll is a come-out roll.

In this situation, odds bets on the come wagers are usually presumed to be not working for the come-out roll. That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them.

If the come-bet point is rolled on the come-out roll, the odds do not win but the come bet does and the odds bet is returned along with the come bet and its payoff.

The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose.

Many players will use a come bet as "insurance" against sevening out: if the shooter rolls a seven, the come bet pays , offsetting the loss of the pass line bet.

The risk in this strategy is the situation where the shooter does not hit a seven for several rolls, leading to multiple come bets that will be lost if the shooter eventually sevens out.

In the same way that a come bet is similar to a pass line bet, a don't come bet is similar to a don't pass bet.

Like the come, the don't come can only be bet after a point has already been established as it is the same as a don't pass line bet when no point is established.

A don't come bet is played in two rounds. If a 2 or 3 is rolled in the first round, it wins. If a 7 or 11 is rolled, it loses.

If, instead, the roll is 4, 5, 6, 8, 9, or 10, the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw.

The second round wins if the shooter rolls a seven before the don't come point. Like the Don't Pass each player may only make one Don't Come bet per roll, this does not exclude a player from laying odds on an already established Don't Come points.

Players may bet both the Don't Come and Come on the same roll if desired. The player may lay odds on a don't come bet, just like a don't pass bet; in this case, the dealer not the player places the odds bet on top of the bet in the box, because of limited space, slightly offset to signify that it is an odds bet and not part of the original don't come bet.

Lay odds behind a Don't Come are subject to the same rules as Don't Pass lay odds. Unlike a standard lay bet on a point, lay odds behind a don't come point does not charge commission vig and gives the player true odds.

Like the don't pass line bet, don't come bets are no-contract, and can be removed or reduced after a don't come point has been established, but cannot be turned off "not working" without being removed.

A player may also call, "No Action" when a point is established, and the bet will not be moved to its point. This play is not to the player's advantage.

If the bet is removed, the player can no longer lay odds behind the don't come point and cannot restore or increase the same don't come bet.

Players must wait until next roll as long as a pass line point has been established players cannot bet don't come on come out rolls before they can make a new don't come bet.

Las Vegas casinos which allow put betting allows players to move the Don't Come directly to any Come point as a put, however this is not allowed in Atlantic City or Pennsylvania.

Unlike the don't come bet itself, the don't come odds can be turned "Off" not working , removed or reduced if desired. In Las Vegas, players generally must lay at least table minimum on odds if desired and win less than table minimum; in Atlantic City and Pennsylvania a player's combined bet must be at least table minimum, so depending on the point number players may lay as little as 2 minimum units e.

If the player requests the don't come odds be not working "Off" and the shooter hits the don't come point or sevens-out, the don't come bet will be lost or doubled and the don't come odds returned.

Winning don't come bets are paid the same as winning don't pass bets: even money for the original bet and true odds for the odds lay. Unlike come bets, the odds laid behind points established by don't come bets are always working including come out rolls unless the player specifies otherwise.

These are bets that may not be settled on the first roll and may need any number of subsequent rolls before an outcome is determined.

Most multi-roll bets may fall into the situation where a point is made by the shooter before the outcome of the multi-roll bet is decided. These bets are often considered "not working" on the new come-out roll until the next point is established, unless the player calls the bet as "working.

Casino rules vary on this; some of these bets may not be callable, while others may be considered "working" during the come-out.

Dealers will usually announce if bets are working unless otherwise called off. If a non-working point number placed, bought or laid becomes the new point as the result of a come-out, the bet is usually refunded, or can be moved to another number for free.

Players can bet any point number 4, 5, 6, 8, 9, 10 by placing their wager in the come area and telling the dealer how much and on what number s , "30 on the 6", "5 on the 5" or "25 on the 10".

These are typically "Place Bets to Win". These are bets that the number bet on will be rolled before a 7 is rolled. These bets are considered working bets, and will continue to be paid out each time a shooter rolls the number bet.

On a come-out roll, a place bet is considered to be not in effect unless the player who made it specifies otherwise. This bet may be removed or reduced at any time until it loses; in the latter case, the player must abide by any table minimums.

Place bets to win pay out at slightly worse than the true odds: 9-to-5 on points 4 or 10, 7-to-5 on points 5 or 9, and 7-to-6 on points 6 or 8.

For the 4 and 10, it is to the player's advantage to 'buy' the bet see below. An alternative form, rarely offered by casinos, is the "place bet to lose.

The place bet to lose typically carries a lower house edge than a place bet to win. Payouts are 4—5 on points 6 or 8, 5—8 on 5 or 9, and 5—11 on 4 or Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out.

Traditionally, the buy bet commission is paid no matter what, but in recent years a number of casinos have changed their policy to charge the commission only when the buy bet wins.

Some casinos charge the commission as a one-time fee to buy the number; payouts are then always at true odds. Players may remove or reduce this bet bet must be at least table minimum excluding vig anytime before it loses.

Buy bets like place bets are not working when no point has been established unless the player specifies otherwise. The house edges stated in the table assume the commission is charged on all bets.

They are reduced by at least a factor of two if commission is charged on winning bets only. A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid.

Players may only lay the 4, 5, 6, 8, 9 or 10 and may lay multiple numbers if desired. Just like the buy bet lay bets pay true odds, but because the lay bet is the opposite of the buy bet, the payout is reversed.

Therefore, players get 1 to 2 for the numbers 4 and 10, 2 to 3 for the numbers 5 and 9, and 5 to 6 for the numbers 6 and 8.

Like the buy bet the commission is adjusted to suit the betting unit such that fraction of a dollar payouts are not needed.

Casinos may charge the vig up front thereby requiring the player to pay a vig win or lose, other casinos may only take the vig if the bet wins.

Taking vig only on wins lowers house edge. Players may removed or reduce this bet bet must be at least table minimum anytime before it loses.

Some casinos in Las Vegas allow players to lay table minimum plus vig if desired and win less than table minimum. Lay bet maximums are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.

Similar to buy betting, some casinos only take commission on win reducing house edge. Unlike place and buy bets, lay bets are always working even when no point has been established.

The player must specify otherwise if he or she wishes to have the bet not working. If a player is unsure of whether a bet is a single or multi-roll bet, it can be noted that all single-roll bets will be displayed on the playing surface in one color usually red , while all multi-roll bets will be displayed in a different color usually yellow.

A put bet is a bet which allows players to increase or make a Pass line bet after a point has been established after come-out roll.

Players may make a put bet on the Pass line and take odds immediately or increase odds behind if a player decides to add money to an already existing Pass line bet.

Put betting also allows players to increase an existing come bet for additional odds after a come point has been established or make a new come bet and take odds immediately behind if desired without a come bet point being established.

If increased or added put bets on the Pass line and Come cannot be turned "Off", removed or reduced, but odds bet behind can be turned "Off", removed or reduced.

The odds bet is generally required to be the table minimum. Player cannot put bet the Don't Pass or Don't Come. Put betting may give a larger house edge over place betting unless the casino offers high odds.

Put bets are generally allowed in Las Vegas , but not allowed in Atlantic City and Pennsylvania. Put bets are better than place bets to win when betting more than 5-times odds over the flat bet portion of the put bet.

Looking at two possible bets: 1 Place the six, or 2 Put the six with odds. The player needs to be at a table which not only allows put bets, but also high-times odds, to take this advantage.

This bet can only be placed on the numbers 4, 6, 8, and In order for this bet to win, the chosen number must be rolled the "hard way" as doubles before a 7 or any other non-double combination "easy way" totaling that number is rolled.

In Las Vegas casinos, this bet is generally working, including when no point has been established, unless the player specifies otherwise.

In other casinos such as those in Atlantic City , hard ways are not working when the point is off unless the player requests to have it working on the come out roll.

Like single-roll bets, hard way bets can be lower than the table minimum; however, the maximum bet allowed is also lower than the table maximum.

The minimum hard way bet can be a minimum one unit. The maximum bet is based on the maximum allowed win from a single roll. Easy way is not a specific bet offered in standard casinos, but a term used to define any number combination which has two ways to roll.

For example, 6—4, 4—6 would be a "10 easy". The 4, 6, 8 or 10 can be made both hard and easy ways. Betting point numbers which pays off on easy or hard rolls of that number or single-roll "hop" bets e.

A player can choose either the 6 or 8 being rolled before the shooter throws a seven. These wagers are usually avoided by experienced craps players since they pay even money while a player can make place bets on the 6 or the 8, which pay more The bets are located in the corners behind the pass line, and bets may be placed directly by players.

In addition place bets are usually not working, except by agreement, when the shooter is "coming out" i. Single-roll proposition bets are resolved in one dice roll by the shooter.

Most of these are called "service bets", and they are located at the center of most craps tables. Only the stickman or a dealer can place a service bet.

Single-roll bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum. The lowest single-roll bet can be a minimum one unit bet.

Single bets are always working by default unless the player specifies otherwise. The bets include:. The stickman places this bet on the line dividing the 2 and 12 bets.

The combine payout is on craps and on 11 yo. Another method of calculating the payout is to divide the total bet in half.

The player would receive minus half the total bet payout on half the total bet for craps and minus half the total bet payout on half the total bet for 11 yo.

Both methods of calculation yield the same result so either method can be used. If a player wishes to take the bet down after a win the player would receive the whole bet not half even though only one of the two bets can win per roll.

One of the two bets will always lose, the other may win. Any seven: A single roll bet which wins if the shooter rolls a 7 with payout.

This bet is also nicknamed Big Red, since the 7 on its betting space on the layout is usually large and red, and it is considered bad luck [ by whom?

Horn: This is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll. The bet is actually four separate bets, and pays off depending on which number is actually rolled.

The combined payout is for 2, 12 and for 3, Each individual bet has the same payout as a single bet on the specific numbers, for 2 and 12 minus the other three bets, for 3 and 11 minus the other three bets.

If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll.

Many players, in order to eliminate the confusion of tossing four chips to the center of the table or having change made while bets are being placed, will make a five-unit Horn High bet, which is a four-way bet with the extra unit going to one specific number.

Horn bets are generally required to be in multiples of 4 or 5 with the minimum bet being 4 times the minimum unit allowed. Whirl or World: A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet.

The combine odds are on the 2, 12, on the 3, 11, and a push on the 7. The minimum bet is five of the minimum units.

On the Hop, Hop or Hopping: A single roll bet on any particular combination of the two dice on the next roll including combinations whose sum is 7 e.

For example, if you bet on "5 and 1" on the hop, you are betting that the next roll will have a 5 on one die and a 1 on the other die. The bet pays on easy ways same as a bet on 3 or Hard ways hop pays e.

The true odds are and , resulting in a house edge of When presented, hop bets are located at the center of the craps layout with the other proposition bets.

If hop bets are not on the craps layout, they still may be bet on by players but they become the responsibility of the boxman to book the bet.

Sometimes players may request to hop a whole number. In this case the money on the bet different combinations. For example, if a player says "hop the tens" 6—4, 5—5, 4—6 the player must give the dealer an even number bet so it can be divided among the hard and easy ways.

If a player wishes to "hop the sevens" there would be three different combinations and six possible ways to roll a 7 6—1, 5—2, 4—3, 3—4, 2—5, 1—6 therefore the player should bet in multiples of 3 so the bet can be divided among each combination with a payout minus the other two bets, otherwise if players does not bet in multiples of 3, they would specific which combination has additional units.

Field: This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice. This bet typically pays more or if 2 or 12 is rolled, and if 3, 4, 9, 10 or 11 is rolled.

The Field bet is a "Self-Service" Bet. Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player.

Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible.

Fire Bet: Before the shooter begins, some casinos will allow a bet known as a fire bet to be placed. As different individual points are made by the shooter, they will be marked on the craps layout with a fire symbol.

The first three points will not pay out on the fire bet, but the fourth, fifth and sixth will pay out at increasing odds.

Action Happy Holidays General Casino Superstitions Robert Rebels Don't Be a Pig Mini-Baccarat at Maxi-Speed The numbers behind Baccarat Let's play baccarat Numbers, numbers everywhere Money management at slots Manners at slot machines Game-within-game and progressive slot machines Two great comebacks Why they like their games Paybacks on slots How slots are programmed Electronic table games Dealing with dealers Sic bo Keno and the lottery When to quit The best of the best casinos Don't go overboard More on tipping Some tips on tipping Summing it up A bigger bucket redux Going to war against casino war The power of slots She quit What I've learned The bets of roulette The two roulettes The methods to their madness The gambling buffet Some player superstitions The show and then the show Jerzy questions Magic of the machines Big craps questions Second-best bets at craps Tackling dopey craps ideas In and out of the flow Doctor Ego and Mr.

Id How many and which bets to make at craps Betting management at craps The Golden Goose Rhythm and blues The internal clock When to quit playing Head for the door Coming from behind Buried treasure Merry Christmas and Happy Holidays The Quotable Captain: Class or classless?

Pursuit of the dream The Royal Flushes, Abby and Cindy Royal Radical approaches to the games Sweating the betting A real chance or little chance?

Making money Playing it safe is good Betting the Battle of the Birds The Quotable Captain: 39 steps Part II The Quotable Captain: 39 steps Part I The music of the machines Same or different?

The Quotable Captain: Mistakes The Quotable Captain: Empty pockets Players respond Things of roulette's past The Quotable Captain: Dice control The Quotable Captain: The struggle Being tough at slot play Strategies for top four table games The Quotable Captain: Gambling Moving from slots to table games Superstition and intuition Untruths and truths about slot machines Truth and untruth of table games The one-bet rule at craps The one-bet rule at slots Anatomy of a jackpot The five-tool casino player Why I am special Money management at the machines Gambling routines The mesmerism of slots Getting the edge with comps Comp secrets of the undeserving only I know Even more on comps More on comps Love me, love my slots Getting comps Advice needed and given Betting a bushel Money management at slots Simple rules of baccarat Slot knowledge Simple questions, simple answers Slot machines are perfect employees Please be gentle What do losses mean?

Keeping it close is the best bet Ruining your fun Simple slot questions A simple gambling question Stop signs The crop circles of gambling The good times at slots Different strokes for the same folks Take it easy The good, the bad and the in-between Simple questions, simple answers A walk with the Captain Seven deadly sins of craps What we really feel The bad times of slot play Darkside of the moon I am a big shot Alone or Together?

How to be a good dealer Hidden dangers and hidden pleasures Home or away The unvarnished truth One and done The look, the voice, the truth The craps debate The slot manager vs.

Avengers assemble Your not-so-quiet time Some things I don't know Your money or your life The hole When play is work Quittin' time Money matters My new casino laws Three types of blackjack players A reader takes me to task Our readers sound off What would you do if?

Outrageous Sums Slots vs. Is it too much to ask? Worthy slot writers Genetic roulette Friends: Help or hindrance?

The broken record New year, new you Still more readers write More readers write Readers write Why craps is so exciting Gift of the Slots Magi Gift of the Magi Winning is the most fun Confessions of a crazy crapper Confessions of darkside craps players Confessions of a female craps player Confessions of a craps player Monster Mash The world is not enough Some things for you Casino safari 4 The saddest music in the world The Dark Knight Easy does it Here they come!

Les Miserables Five easy pieces More on Lady Luck Check your inner child at the door Casino safari 3 Mission impossible Some like it hot Casino safari 2 The Good, the Bad and the Ugly Send Me No Flowers Casino safari 1 Don't throw it away Ferris Bueller's Day Off The producers Nutty letters The grass is still greener over there The grass may just be greener It happened one night The fantastic four What is better?

Lights, camera, action! Dinner at eight The magnificent seven Mother knows best Stranger than stranger Watch out!

The Tragedy of Macbeth Hamlet More of gambling's fads and facts Gambling's fads and facts The Terminator The werewolf The lucky lady The lucky one Dr.

Why we gamble The in and out of roulette Card counters versus basic strategy players Cutting it down I miss them Oh, shut up!

Booze cruise Tales from the darkside Dear Mrs. Ploppy The faster the 'worser' Poo-Bach's hot-hand strategy I bus, therefore I play Better betting The lowdown on Never Ever Craps What's it all about?

Pushing it Pressing bets Readers' experiences in casinos Hot, cold and virtual games The horror of card counting The demon of dice control Placing the 4 versus come betting The devil Two questions on the 5-Count Why wild streaks happen in gambling Gambling message board gunfights Patterns count Your chips or their chips?

Stealing and the "Crappy Iron Cross" The wonderful craps 5-Count Speed, time shares and slot free play Trend betting: real-time edge?

Trend betting: Is this advantage craps play? Theft and the blackjack blues Professional craps play and house edges More mixed nuts Odd man out?

Don't craps, annoying dice setters and annoying six-deck blackjack games Professional craps play Place to lose at craps and Archie Karas Casino maximums and card craps Three-card poker questions The Captain's Supersystem Slots, snits and nitwits 5-Count wagering Introducing the Annoyed Pig and dice setting Comps and hedges Pro blackjack player?

Do casinos want winners? The employees make the casinos The high and the mighty Dice control machines Do you have to play the Pass Line?

The not, not, not of table game play Easy at the tables Big wins and big losses Advantage players and disadvantage dealers The do's and don'ts of slot machines The do's and don'ts of blackjack The do's and don'ts of baccarat The do's and don'ts of craps The do's and don'ts of roulette Match play methods and the 5-Count I do this and that and that and this and then I add, etc.

Are you an April fool? Place bets versus Come bets versus comps Mind your own business Edward Francis' podcasts of interest for gamblers Slot players vs.

Don't kill the other video poker players! Two dice having a history Cruising for a bruising Comps and craps bets California dreaming and women's purses Are casinos changing the percentages?

Short takes about casinos and players Venting is fun Winning on Fire Bet but losing on Match the Dealer How much to tip slot attendants and when to parley bets Dice control conversations and smart betting Those "damn" machines and cruise ships Molly throws the bones Craps betting and a free ace Machine craps and card counting Surrender, dealer advice and losing one's head How to treat dealers Strange letters from stranger people Why gamble and why so many casinos?

Half craps tables and playing both ends of match play Match play, bad manners and two great casinos in Vegas The don't, the buy and the Speed Count Screen goes blank; wife causes win Video poker, dice control and one million in cash!

New roulette number arrangement Surrender is good The changing landscape of slot payouts 5-Count Don't betting and big VP and slot wins! Not random, fine eating and the "imaginary line" The 5-Count and rolling six numbers in a row Trends, trends and more trends Online gambling might hurt players and casinos The divided table, match play and cruise control Great old-time stories and casino paranoia Odds, slots and calling off bets Controlled craps shooting takes plenty of practice The "off-on"problem at craps The Grand Martingale might not be so grand Whirlwind craps and blackjack in Atlantic City Pass up the Captain's craps Supersystem Back and forth on Triple Double Our craps mentors The RNG and your ratings for wins and losses The strange brew of ploppy philosophers Loose or tight slots: Which makes more for the casino?

What is the point of slot play? Slot watchers He rolled one and one-half hours! Ask Frank: Spanish 21 Strategy Ask Frank Playing Winning Craps Bad Ways to Play Good Casino Games The Craps to English Dictionary Craps Crap and Craps Gold - Part 1 The 10 Most Frequently Asked Questions About Craps.

Frank Scoblete Homepage Frank Scoblete Archives Books by Frank Scoblete. Frank Scoblete is the 1 best selling gaming author in America.

His newest books are Slots Conquest: How to Beat the Slot Machines; Everything Casino Poker: Get the Edge at Video Poker, Texas Hold'em, Omaha Hi-Lo and Pai Gow Poker!

Frank and Casino City Times columnist Jerry "Stickman" teach private lessons in dice control. Frank's books are available at Amazon. Call or write to Frank Scoblete Enterprises, PO Box , Malverne, NY Frank can also be reached by email at fscobe optonline.

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